Grade 4 · Mathematics
4.10A
      Fixed vs. variable expenses
      Distinguish between fixed and variable expenses.
    
    
    
      4.10B
      Profit
      Calculate profit in a given situation.
    
    
    
      4.10C
      Savings options
      Compare advantages and disadvantages of various savings options.
    
    
    
      4.10D
      Allowance allocation
      Describe how to allocate a weekly allowance among spending, saving (including college), and sharing.
    
    
    
      4.10E
      Financial institutions
      Describe the basic purpose of financial institutions (keeping money safe, borrowing, lending).
    
    
    
      4.1A
      Apply mathematics
      Apply mathematics to problems in everyday life, society, and the workplace.
    
    
    
      4.1B
      Problem-solving model
      Use a problem‑solving model to analyze information, plan, determine a solution, justify, and evaluate reasonableness.
    
    
    
      4.1C
      Select tools & techniques
      Select tools and techniques (mental math, estimation, number sense) to solve problems.
    
    
    
      4.1D
      Communicate ideas
      Communicate mathematical ideas using multiple representations.
    
    
    
      4.1E
      Use representations
      Create and use representations to organize, record, and communicate ideas.
    
    
    
      4.1F
      Analyze relationships
      Analyze mathematical relationships to connect and communicate ideas.
    
    
    
      4.1G
      Justify precisely
      Display, explain, and justify ideas using precise mathematical language.
    
    
    
      4.2A
      Place value relationships
      Interpret each place‑value position as 10 times the position to the right and as one‑tenth of the value to the left.
    
    
    
      4.2B
      Value of digits
      Represent the value of the digit in whole numbers through 1,000,000,000 and decimals to hundredths using expanded notation and numerals.
    
    
    
      4.2C
      Compare/order whole numbers
      Compare and order whole numbers to 1,000,000,000 using >, <, or =.
    
    
    
      4.2D
      Round whole numbers
      Round whole numbers to a given place value through the hundred thousands place.
    
    
    
      4.2E
      Model decimals
      Represent decimals, including tenths and hundredths, using concrete/visual models and money.
    
    
    
      4.2F
      Compare/order decimals
      Compare and order decimals using concrete and visual models to the hundredths.
    
    
    
      4.2G
      Decimals ↔ fractions
      Relate decimals to fractions that name tenths and hundredths.
    
    
    
      4.2H
      Decimals on number line
      Determine the corresponding decimal to the tenths or hundredths of a specified point on a number line.
    
    
    
      4.3A
      Fraction as sum of unit fractions
      Represent a/b as a sum of 1/b, including when a>b.
    
    
    
      4.3B
      Decompose fractions
      Decompose a fraction in more than one way into a sum of fractions with the same denominator; record with symbolic representations.
    
    
    
      4.3C
      Equivalent fractions
      Determine if two fractions are equivalent using a variety of methods.
    
    
    
      4.3D
      Compare unlike fractions
      Compare two fractions with different numerators and denominators; represent comparisons with >, =, <.
    
    
    
      4.3E
      Add/Subtract like denominators
      Represent and solve addition and subtraction of fractions with equal denominators using objects and pictorial models building to the number line.
    
    
    
      4.3F
      Reasonableness with benchmarks
      Evaluate reasonableness of sums/differences using benchmarks 0, 1/4, 1/2, 3/4, 1.
    
    
    
      4.3G
      Fractions & decimals as distances
      Represent fractions and decimals to the tenths or hundredths as distances from zero on a number line.
    
    
    
      4.4A
      Add/Subtract (standard algorithm)
      Add and subtract whole numbers and decimals to hundredths using the standard algorithm.
    
    
    
      4.4B
      Multiply by 10s/100s
      Determine products of a number and 10 or 100 using properties and place value.
    
    
    
      4.4C
      Two-digit × two-digit (models)
      Represent product of two two‑digit numbers using arrays, area models, or equations, including perfect squares through 15×15.
    
    
    
      4.4D
      Multi-digit multiplication
      Use strategies, including the standard algorithm, to multiply up to a four‑digit by one‑digit and two‑digit by two‑digit number.
    
    
    
      4.4E
      Quotients (models)
      Represent quotient of up to a four‑digit number divided by a one‑digit number using arrays, area models, or equations.
    
    
    
      4.4F
      Long division
      Use strategies, including the standard algorithm, to divide up to a four‑digit number by a one‑digit divisor.
    
    
    
      4.4G
      Estimation
      Round to the nearest 10, 100, or 1,000 or use compatible numbers to estimate solutions.
    
    
    
      4.4H
      Solve multistep problems
      Solve with fluency one‑ and two‑step problems involving multiplication and division, including interpreting remainders.
    
    
    
      4.5A
      Strip diagrams & equations
      Represent multi‑step problems with strip diagrams and equations using a letter for the unknown.
    
    
    
      4.5B
      Input–output tables & rules
      Represent problems using input‑output tables and numerical expressions to generate number patterns and describe positions in the sequence.
    
    
    
      4.5C
      Perimeter/area formulas
      Use models to determine formulas for perimeter of rectangles/squares and area of rectangles.
    
    
    
      4.5D
      Solve perimeter & area problems
      Solve problems related to perimeter and area of rectangles with whole‑number dimensions.
    
    
    
      4.6A
      Points, lines, angles
      Identify points, lines, line segments, rays, angles, and perpendicular/parallel lines.
    
    
    
      4.6B
      Lines of symmetry
      Identify and draw one or more lines of symmetry for a 2D figure, if they exist.
    
    
    
      4.6C
      Triangles by angles
      Use right angles to identify acute, right, and obtuse triangles.
    
    
    
      4.6D
      Classify 2D figures
      Classify 2D figures based on presence or absence of parallel/perpendicular lines or specified angle sizes.
    
    
    
      4.7A
      Angle as part of a circle
      Illustrate angle measure as part of a circle with center at the vertex; angle measures limited to whole numbers.
    
    
    
      4.7B
      Degrees as units
      Illustrate degrees as units of measure for angles (n/360 of a circle).
    
    
    
      4.7C
      Approximate measures
      Determine approximate measures of angles in degrees to the nearest whole number using a protractor.
    
    
    
      4.7D
      Draw angles
      Draw an angle with a given measure.
    
    
    
      4.7E
      Unknown angle measures
      Determine the measure of an unknown angle formed by two non‑overlapping adjacent angles given one or both measures.
    
    
    
      4.8A
      Relative sizes of units
      Identify relative sizes of units within the customary and metric systems.
    
    
    
      4.8B
      Convert within a system
      Convert measurements within the same system (customary or metric) using a table.
    
    
    
      4.8C
      Solve measurement problems
      Solve problems with length, time intervals, liquid volume, mass, and money using the four operations as appropriate.
    
    
    
      4.9A
      Represent data
      Represent data on a frequency table, dot plot, or stem‑and‑leaf plot (whole numbers and fractions).
    
    
    
      4.9B
      Solve problems with data
      Solve one‑ and two‑step problems using data (whole number, decimal, and fraction form) in tables and plots.